+1 vote

I'm developing an android game and it has a player and camera movement with screen dragging and some other actions such as shoot, run, and jump with buttons all using the TouchScreenButton node. The problem arises when I try to perform a drag and a touch or a drag and another drag, like shooting while moving. The button press when I shoot also registers as drag for the movement causing my movement to stop whenever I try to shoot. Same happens with the other case. When I move while swiping the screen to move the camera, they register each other as their own input. I want to be able to perform all these actions simultaneously when the player want to. Please help

Godot version 3.4
in Engine by (13 points)

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