+1 vote

Like title says i've noticed that on ios device when running an application or game made with godot, sample player don't work anymore if and incoming call is get. Starts to work again after the app is closed and reopened. And i would like to ask someone who developer on ios to try this thing because could be a bug and i would like to not have this problem before i release my app on the store.

in Engine by (49 points)

If it's a bug you should report it on the issue tracker with all details and reproduction steps: https://github.com/godotengine/godot/issues

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.