+1 vote

Like title says i've noticed that on ios device when running an application or game made with godot, sample player don't work anymore if and incoming call is get. Starts to work again after the app is closed and reopened. And i would like to ask someone who developer on ios to try this thing because could be a bug and i would like to not have this problem before i release my app on the store.

in Engine by (49 points)

If it's a bug you should report it on the issue tracker with all details and reproduction steps: https://github.com/godotengine/godot/issues

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