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Asked By | SDGN16 |
In AnimationPlayer it’s fine, but when played in AnimationTree the character hangs in the air.
Video: 76453.mp4 - Google Drive
It looks like it is blending both animations together. Search in options, there must be something to disallow blending.
Inces | 2022-02-14 16:10
no two animations are not working. What else can I do?
SDGN16 | 2022-02-14 16:17
I never used this, but it is all in the docs. So I read, that there is Transitions options described as lines between Your states, and You should check “at_end” instead of “immediate” to stop animations from blending. Read more :
Using AnimationTree — Dokumentacja Godot Engine (4.x) w języku polskim
Inces | 2022-02-14 16:24
it didn’t work.
SDGN16 | 2022-02-14 17:08