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is it possible to apply fog only to cetrain nodes? can it be done without using shaders?

in Engine by (85 points)

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That sounds possible with a fragment shader, though you will need to turn off the default fog and compute the custom fog yourself then.
A simple way (but not the best) is to get the depth of the pixel being rendered and shade it more or less depending on its value.

Without shaders? I don't see an option for that. What are your trying to do? Are these nodes actually in the game world?

by (27,829 points)
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Thank you! I will try make it in this way.

Yes. These nodes are located in the game world.

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