I'm developing a game that should provide the multiplayer mode and virtual objects purchasing.
About that, I have two questions to ask.
Multiplayer mode: in case I had the ambition to involve a large number of players, I'll be inevitably forced to spend money to rent servers, or there is a free solution?
Objects purchasing: in Godot, is it possible to develop a purchasing function even for pc games, or that's applicable only to in-app products?
Thank you for your answers!