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Asked By
amdeus
I want to know how I can make the user mark a space in the ground and click a botton to insert a new body to the scene on the spot where the user marked. . Just like in maincraft
I’m not sure if I understand your question but you can connect a signal to your button
and then insert the desired into the scene by the signal function you connected to your button
If you’re trying to make it just like in Minecraft youll need to be using a voxel engine. The closest equivalent in godot would be to use a gridmap, but this is not a simple task.
If you just want to place at object at a selected location, youll probably need to add a reassurance node from the camera facing in the direction of the camera, and when your button is pressed you check for a collision point using that raytrace, and instance a new object there.