0 votes

To be more specific, my scene has a node called "OST". Inside of it there are multiple AudioStreamPlayer nodes (each one with their own name). How can I get all of them and stop them when I press a specific button?

Using

get_node("OST/songname").stop()

for all these nodes is time consuming and I want to simplify it somehow.

Any recommendations?

Godot version 3.4.2
in Engine by (20 points)
edited by

1 Answer

+1 vote
Best answer

Add all your audioStreamPlayer nodes to a group!

then you can call gettree().callgroup("myAudioPlayers", "stop")

by (1,342 points)
selected by

I can't express how thankful I am man!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.