0 votes

To be more specific, my scene has a node called "OST". Inside of it there are multiple AudioStreamPlayer nodes (each one with their own name). How can I get all of them and stop them when I press a specific button?



for all these nodes is time consuming and I want to simplify it somehow.

Any recommendations?

Godot version 3.4.2
in Engine by (20 points)
edited by

1 Answer

+1 vote
Best answer

Add all your audioStreamPlayer nodes to a group!

then you can call gettree().callgroup("myAudioPlayers", "stop")

by (1,342 points)
selected by

I can't express how thankful I am man!

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