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Asked By
Zulmai
I’m working on a 2d rts type of game, as always it needs a barracks I’m new and after searching for a long time I figured I’d come and ask you guys. I have a troop model, a building/barracks model and a simple ui. I want to be able to queue troops and spawn troops.
I’m new to godot and game dev as a whole. I understand this is a big step but this is the way I learn.
your help will be appreciated :).
Probably the easiest way to accomplish this is to:
Preload the troop scene(s) in the barracks script.
Add a variable for the number of queued troops. If they need to be of different kinds, you could use an array instead.
Create a timer and connect its timeout signal it to a function where you pop an item from the queue (or simply decrease the number of queued troops), then instance a troop, then reset the timer if anything is still left in the queue.
Connect your UI button to a function where you add an element to the queue and start the timer if there were previously no elements.