How to stop a kinematicBody when collide with other kinematicBody

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:bust_in_silhouette: Asked By PERXEO

I’ve doing a ships game. The player is a ship wich can shot bullets. The enemies are other ships wich fly from up to down.There are, certains blocks wich are obstacles for my ship, and when any of the player’s bullets, strikes any of these blocks, the bullet explode, dissapear and all is ok, but … the block moves a bit, and I dont want that occurs. I’m using move_and_collide in order to obtain information about the collision.

:bust_in_silhouette: Reply From: ARSHAVIR_GM

this might help