is that the problem?
/////////////////////
this follow
var velo = vector2()
func _process(_delta):
var target = $node_target.global_position
var rot = (target - $Player.position).normalized()
if $Player.position.distance_to(target) >= 30:
$Player.position += rot * velo
target.look_at(player.global_position) //// look at the player ///
pass