I've been following the tutorial on changing scenes asynchronally (as seen here) and translating it to C#, however, the following errors occur:
- E 0:00:01.799 get_tree: Condition "!data.tree" is true. Returned: nullptr
- E 0:00:01.802 connectsignalawaiter: Parameter "p_source" is null.
When yielding, I run
await (ToSignal(GetTree(), "idle_frame"));
as seen here
however the errors above happen right at that moment. What am I missing to properly load resources/scenes asynchronously?
private async void ChangeSceneAsync(string path)
ResourceInteractiveLoader ril = ResourceLoader.LoadInteractive(path);
Error err = ril.Poll();
if (err == Error.FileEof)
Resource res = ril.GetResource();
if (err == Error.Ok)
float progress = (float)(ril.GetStage() / ril.GetStageCount());
await (ToSignal(GetTree(), "idle_frame")); // Errors occur here