+1 vote

I have area3d. It's constantly moving. There are many of these objects. I want to track a collision with a specific object, and do an action on that. But I don't want to do multiple area , for tracking. How can I determine which object it collided with?

func Clash_with_a_player(body):
    print(body) # "Strange:[KinematicBody:1446]"
    if body == "Strange:[KinematicBody:1446]":
Godot version 3.4
in Engine by (16 points)

1 Answer

+1 vote
Best answer
if body.name == "Enemy1":
    print("bla bla")

Enemy1 = "Strange:[KinematicBody:1446]" ==> KinematicBody name.

by (755 points)
selected by
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