My Kinetic Body sinks when touching a Collision wall for some reason. It shouldn't. Why?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By animanoir

I have this movable cube that walks good and such, but once it touches a Collision wall (the limits of the floor) it starts sinking. Please see the images here: Imgur: The magic of the Internet

Script for Player:

extends KinematicBody

export var moveSpeed : float = 5.0
var vel : Vector3 = Vector3()

onready var camera = get_node("CameraOrbit")

func _physics_process(delta):
	vel.x = 0
	vel.x = 0
	
	var input = Vector3()
	if Input.is_action_pressed("ui_up"):
		input.x += 1
	if Input.is_action_pressed("ui_down"):
		input.x -= 1
	if Input.is_action_pressed("ui_right"):
		input.z += 1
	if Input.is_action_pressed("ui_left"):
		input.z -= 1
	
	input = input.normalized()
	
	var dir = (transform.basis.z * input.z + transform.basis.x * input.x)
	
	vel.x = dir.x * moveSpeed
	vel.z = dir.z * moveSpeed
	
	vel = move_and_slide(vel, Vector3.UP)

Script for OrbitCamera:

extends Spatial

var lookSensitivity : float = 15.0
var minLookAngle : float = -20.0
var maxLookAngle : float = 75.0

var mouseDelta : Vector2 = Vector2()

onready var player = get_parent()

func _ready():
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)

func _input(event):
	if event is InputEventMouseMotion:
		mouseDelta = event.relative

func _process(delta):
	var rot = Vector3(0, mouseDelta.x, 0) * lookSensitivity * delta
	rotation_degrees.x += rot.x
	rotation_degrees.x = clamp(rotation_degrees.x, minLookAngle, maxLookAngle)
	player.rotation_degrees.y -= rot.y 
	mouseDelta = Vector2()

what you have chosen to ColisionShape ?

daniilpol | 2022-02-03 03:50

For the walls it’s a Box and for the player it’s a Box too.

animanoir | 2022-02-03 04:01