0 votes

Is there way to check the internet connection speed of a player from the server??

I want to be able to know how fast information is being processed between client/server without relying on the client sending the appropriate info.

in Engine by (356 points)

1 Answer

0 votes

Server send a packet to the player, then the player replies with the current time. When the server get this time you can subtract. If you don't want the client to send the actual data (the time in this case), you can instead use the server to do all that, but beware that you will get the time to "send and receive" the data, not only to "receive" as in the first method.

by (247 points)

What method would I use for the ladder? Getting the time to send and receive data.

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