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Asked By | aakie98 |
So I have a flask application which launches various Godot games as sub process.
Recently I have encountered a lot of crashes in my application, that happens right after the game quits. The game works perfectly though. I have used the _exit_tree() method to free up the resources in case it is the reason behind these crashes but there’s no difference.
I get these messages from Godot after the game ends - -
ERROR: Condition “_first != nullptr” is true.at: ~List (./core/self_list.h:108)ERROR: Condition “_first != nullptr” is true.at: ~List (./core/self_list.h:108)WARNING: ObjectDB instances leaked at exit (run with --verbose for details).at: cleanup (core/object.cpp:2064)ERROR: Resources still in use at exit (run with --verbose for details).at: clear (core/resource.cpp:417)
Any idea what could be the reason behind these crashes?
look here
https://forum.godotengine.org/28072/game-crashes-on-get_tree-quit
ramazan | 2022-02-01 10:37