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Asked By
Der_tolle_Dude
I am working on a small 3D Platformer. But when I test the scene my player character is floating about 0.1 units above the ground. The collision shapes are probably not placed wrong. I am pretty new to Godot and game development in general so it is possible that I overlooked something.
I figured it out now. I changed the scale of the CapsuleShape and Godot does’t seem to like that. So I had to change the shapes height instead of changing the scale to not cause any problems.