0 votes

Filtered text in Godot :(
How do I disable texture filtering / anti-aliasing for label text in Godot? I can re-import sprites to make them nice and crispy, but the text is still all blurry. Or if impossible for label text, what are some alternatives?

Godot version Godot Engine v3.3.4.stable.mono.official [faf3f883d]
in Engine by (38 points)

Are you using the default font for the engine? If you're using a different font, have you changed the settings for the font?

I was using the default font yeah, creating a new font, and then loading a font as a resource made the filtering/aliasing go away, thanks.

1 Answer

+1 vote
Best answer

I would recommend using a dynamic font, and increasing it's size. It looks here like you're either trying to scale the font, or you're just zoomed in too much.

If you're looking for a pixel art type of effect you should look into project settings, there's a few settings there that are relevant (like anti-aliasing and all that).

by (1,260 points)
selected by

I am zoomed in a lot for emphasis, yes, but the issue wasn't that the filtering/aliasing was "too blurry", but rather I didn't want filtering/aliasing AT ALL. Anyways, thanks, it seems that when creating a new bitmap font or dynamic font, and loading an .otf/.ttf font for the font data, the filtering/aliasing goes away. There appears a "use filter" option that's off by default when doing that.

I couldn't find anything within the project settings that I think would help except maybe "gpu pixel snap" under General\Rendering\2d, which sounds like it could be useful for moving text (if I'm correctly understanding what that option does), thanks.

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