0 votes

I have a timer in my Main scene and I want to be able to change its wait time according to how fast the game is. So I attached a script to this ObstacleTimer and I wrote:

extends Timer

func _change_wait_time():
    if TimeManager.VELOCITY >= 5.5:
        Timer.wait_time = 1.0
    elif TimeManager.VELOCITY >= 3.5:
        Timer.wait_time = 2.0
    else:
        Timer.wait_time = 3.0

func _process(delta: float):
    _change_wait_time()

This give me the following error:

Invalid set index 'wait_time' (on base: 'GDScriptNativeClass') with value of type 'float'.

I tried changing from float to int, but it gives me a similar error:

Invalid set index 'wait_time' (on base: 'GDScriptNativeClass') with value of type 'int'.

Can anyone help me solve this?

Godot version 3.4.2
in Engine by (15 points)

1 Answer

+1 vote
Best answer

instead of timer.wait_time = 1.0 try this self.wait__time = 1.0

by (445 points)
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