How to import gltf in Godot4 as a tscn?

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:bust_in_silhouette: Asked By DaddyMonster

As per title, this functionality has really changed. In 3.x you could double click on the file and it would give you some options for opening it as a scene.

Now there’s a pop up and I managed to save it as a resource file ArrayMesh (fine, I can make a scene from that) but is the convenience of Godot making a scene for you a thing of the past or am I missing something?