I am building a game that has a tab-based interface. So, essentially the whole game will be in a TabContainer.
The first interactive scene I have built is called MapView, and it utilizes mouse input, especially mouse_entered()
and mouse_exited()
for several things. This will be nested under one of the tabs.
The issue I am running into is that the TabContainer eats the mouse input. I have Mouse > Filter set to "Ignore" for the tab itself, but I have it set to "Pass" for the TabContainer. While I can change tabs with my mouse, I no longer have any mouse input for my MapView scene.
If I change Mouse > Filter to "Ignore" on the TabContainer, I can now interact with my MapView scene, but I can no longer change tabs... What am I missing?
- Node2D
- TabContainer
- Tab
- MapView (interactive scene)