0 votes

func damage():
if groundcheck.iscolliding():
var idk = groundcheck.getcollider()
if idk.isingroup("body"):
health.current -= 20

Godot version 3
in Engine by (13 points)

1 Answer

0 votes

It doesn't autocomplete, because compiller doesn't know what class it is from your code. Collider can be any class and Editor will not automatically assume, that it is a class inheriting from Node. This is not a problem and not a cause of your issue. You need to debug it by printing - print if collision, print collider, print get_groups, print health, and so on.

Byt he way, if You want to help compiller assume what class are You referring to and help it autocomplete, You can use AS keyword :

var idk = groundcheck.getcollider() as RigidBody
by (5,649 points)
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