I have this Scene called Main

I want HoleFromHell
which is a Position2D
to rotate along with the Player
which is an instanced scene. The Player
moves in a fixed roundabout way, so it should be easy for HoleFromHell
to rotate along with it (not exactly, I want it to have a slight delay), how can I do this?
(Roughly how the Player
moves)

Main.gd
extends Node2D
export var speed = 150
export (PackedScene) var Mob
var velocity = Vector2()
var score
func _ready():
randomize()
new_game()
func _process(delta):
pass
func game_over():
$ScoreTimer.stop()
$MobTimer.stop()
func new_game():
score = 0
$StartTimer.start()
func _on_MobTimer_timeout():
var mob = Mob.instance()
add_child(mob)
mob.transform = $HoleFromHell.global_transform
func _on_ScoreTimer_timeout():
score += 1
func _on_StartTimer_timeout():
$MobTimer.start()
$ScoreTimer.start()