Do you have any idea what I would need to do? Here's my project.godot file:
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Battleground"
config/description="A First-Person Shooter."
run/mainscene="res://Scenes/Menu.tscn"
bootsplash/image="res://UI/BattlegroundSplash.png"
config/icon="res://UI/Battleground.png"
config/windowsnative_icon="res://UI/Battleground.ico"
[autoload]
Globals="*res://Scripts/Globals/Globals.gd"
[display]
window/stretch/mode="viewport"
[input]
(I removed the Inputs from here because it was too long)
[physics]
common/enablepauseaware_picking=true
[rendering]
environment/defaultenvironment="res://defaultenv.tres"
I don't see any dependencies or references...