Topic was automatically imported from the old Question2Answer platform.
Asked By
David Wong
Hi,
I made a script for the player to walk towards the enemy’s position, the problem is I don’t know how to determine the position so that the player can stop outside the enemy’s radius
The script that I made always makes the player stop right at the enemy’s position point. The temporary solution I have is to detect the enemy radius with area2d, but that’s not good
func example():
var enemy = $enemy.global_position
if $player.position.distance_to(enemy) < 3:
print("bla bla")
pass
(“distance_to”)
Note : Number 3 ( three ) . Try changing
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I have a question for you too. How did you add that image here? I couldn’t find where to add
Put the image link (eg from: imgbb.com) that you have uploaded in the green box in the image
David Wong | 2022-01-23 11:25
Thank you, so we can’t add from PC, right?
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By the way, did you solve the problem?
ramazan | 2022-01-23 11:29
btw thanks for the answer, can you tell me how can i find out the position of the vector outside that radius?
David Wong | 2022-01-23 11:30
No, you can’t upload directly
David Wong | 2022-01-23 11:31
Does the enemy have a Collisionshape?
func example():
var enemy = $enemy.global_position
#Let's say there is.
#I assume you have a field
var enemy2 = $Enemy/Area2D/CollisionShape2D.shape.radius
if $player.position.distance_to(enemy) < enemy2:
print("bla bla")
pass
ramazan | 2022-01-23 11:40
Wah great idea, I should have added a collisionShape. thanks