Possible bug in the animation system?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By dbiton
:warning: Old Version Published before Godot 3 was released.

I’ve got an animated sprite with an animation child node.
I’ve created a new animation and keyframed the first sprite. I’m using the “continuous” mode.

When i press play, the first sprite of the animation is the sprite I chose. yet, oddly enough, when the animation is played, the last sprite I inputted isn’t displayed.

i.e, keyframed sprite 1 as the first and sprite 6 as the last, animation loop in editor displays sprites 1-5

AnimatedSprite doesn’t need an AnimationPlayer, the point of it is that it’s a simplified Sprite that can handle animation itself. Maybe the two are clashing together?

Zylann | 2017-02-19 18:11

Godot Engine Tutorial Part 10-Animation – GameFromScratch.com

Well, than this mislead me.

dbiton | 2017-02-26 19:49