Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | dbiton | |
Old Version | Published before Godot 3 was released. |
I’ve got an animated sprite with an animation child node.
I’ve created a new animation and keyframed the first sprite. I’m using the “continuous” mode.
When i press play, the first sprite of the animation is the sprite I chose. yet, oddly enough, when the animation is played, the last sprite I inputted isn’t displayed.
i.e, keyframed sprite 1 as the first and sprite 6 as the last, animation loop in editor displays sprites 1-5
AnimatedSprite
doesn’t need an AnimationPlayer
, the point of it is that it’s a simplified Sprite
that can handle animation itself. Maybe the two are clashing together?
Zylann | 2017-02-19 18:11
Godot Engine Tutorial Part 10-Animation – GameFromScratch.com
Well, than this mislead me.
dbiton | 2017-02-26 19:49