+1 vote

I'm aware that there is a new workflow in place and it is kind of documented but after quite amount of tries, I'm not able to import a model in a way that materials are editable.

After importing a gltf+bin+textures, opening the scene and creating a new inherited one... I try to edit/load a material... but a warning indicates that I need to create a new inherited scene. Well, this happens on a infinite loop.

I guess I'm doing something wrong, Never had problems importing from versiĆ³n 2 to 3.

Can someone lend a hand with this?

Many thanks!

Godot version Godot 4
in Engine by (13 points)

Did you figure out how to do this?
Asking for a friend cough

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