0 votes

I have explicitly disabled file logging for a game I'm making. However, it seems to create a mono/mono_logs directory in the user:// path, then makes an empty log file in that directory every time the game is run. This happens only for the exported game, however - it doesn't do that at all when I run the game from the Godot editor.

This is how the folder looks like

This is how the folder looks like. How do I disable this? I don't need the game to do this at all, I thought logging would be disabled already.

Godot version 3.4.2 mono
in Engine by (32 points)

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