0 votes

So my world generation can get large up to 600 MB at most. My game also has multiplayer where alot of data gets transferred between users and the host (peer to peer) but i want a way to compress it so its easier to transfer along a network.

Godot version 3.4
in Engine by (12 points)

1 Answer

0 votes

To the best of my knowledge, Godot doesn't have callable zip functionality currently. You could always add a python script (or other language of your choice) and call it. This would require programming expertise outside Godot. Sadly, I think there's no inbuild functionality or addon that I know of that does this.

by (1,789 points)
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