Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | vonflyhighace2 | |
Old Version | Published before Godot 3 was released. |
I’m trying to implement path-finding into my game. I Looked around for examples and ideas and found XCOM 2 style of RTS type navigation is pretty close to what I need. I’m just need a starting point of how to implement such a system. I think the path is build based on the position of the mouse when you click, and the Characters current position, but the path also takes into consideration the environment/ collidable objects. I know Godot support navmesh but I believe waypoints would work better? Is there anyone that can point me in the right direction? Any help is appreciated.
PS. If you don;t know what XCOM is check it here
https://www.youtube.com/watch?v=5UIMUXt5gPs