0 votes

I'm trying to follow the tutorial here
http://docs.godotengine.org/en/stable/tutorials/step_by_step/instancing.html

I got as far as "Simply browse to inside the project location and open the “engine.cfg” file. The new project will appear on the list of projects. Edit the project by using the ‘Edit’ option."

I clicked on "Import & Open" as the only other choice was simply "Import" or cancel. I got the following when run from the command line.

$ from path..
Saving to: res://BATG2/engine.scn
GET FLAGS: 98
ERROR: import1: Condition ' !importer.isvalid() ' is true. returned: ERRFILEUNRECOGNIZED
At: tools/editor/io
plugins/editorsceneimport_plugin.cpp:2150.

Any ideas?

Thank you in advance!

asked Feb 18, 2017 in Engine by apb1963 (41 points)

1 Answer

0 votes

You made these steps on the wrong screen. It's not about importing a 3D scene, but opening a pre-made project.

As shown with the images, the tutorial asks you to do this from the Project Manager, not the editor. The Project Manager is the thing that opens when you run Godot directly.

answered Feb 19, 2017 by Zylann (11,958 points)
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