0 votes

if vel.x < 0 :
Sprite.fliph = true
elif vel.x > 0:
Sprite.flip
h = false

Thats my script the error says:
Script inherits from native type 'KinematicBody2D', so it can't be instanced in object of type: 'Sprite''

Godot version latest
in Engine by (12 points)

1 Answer

0 votes

That error tells you that if your script begins with extends KinematicBody2D, you can't attach this script to a Sprite node.

by (21,716 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.