+2 votes

In C#, Unity3S WWW.EscapeURL() encodes string into an URL-friendly format.
Does the String.percent_encode() do the same in Godot? Or do I need to escape other characters?

in Engine by (672 points)

1 Answer

+3 votes
Best answer

percent_encode replaces characters that don't fit URLs by their hexadecimal code preceded by %. It does that for all characters that are not in the following ranges:

A..Z, a..z, 0..9, -, _, ~, and ..

So yes, according to the doc, it was meant to encore URL strings, especially for parameters or forms.

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