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So, how do you exactly switch from test1.meshlib to test2.meshlib on gridmap?

I tried to follow this, but I'm not sure how to do it. I tried few and I kept getting errors.

https://docs.godotengine.org/en/stable/classes/class_gridmap.html#class-gridmap-property-mesh-library

Godot version 3.4
in Engine by (83 points)
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What error do You get when You do :

 gridmap.mesh_library = preload(pathforyourtest2.meshlibhere)
by (5,220 points)
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This worked perfectly! Thank you so much, you a beautiful soui!

Where can I find more information about this? I don't see it on docs.

Node.property is most basic way to change any property of any node. You only need property name and it is there in your link. Or did You mean preload() method ?

Sorry, I mean the preload() method!

This method is characteristic for Resource class, very important Godot data structure. You should maybe start from here(https://docs.godotengine.org/en/stable/getting_started/step_by_step/resources.html), but it gets too advanced pretty soon.

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