Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | MadMelon999 |
Just a heads up to people like me who haven’t switched to the newer versions of Godot for awhile: When too many meshes are on screen (in some cases), they may flicker in and out when using a camera in-game (not in the editor). This can be solved by updating to Godot 3.4 (I was using 3.2)