3D Meshes Flicker When Too Many Are On Screen

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:bust_in_silhouette: Asked By MadMelon999

Just a heads up to people like me who haven’t switched to the newer versions of Godot for awhile: When too many meshes are on screen (in some cases), they may flicker in and out when using a camera in-game (not in the editor). This can be solved by updating to Godot 3.4 (I was using 3.2)