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I wanted to turn a 2d pixel png into a platform that a player/object could stand on. If you do know how or if possible, please do provide steps, as a beginner of godot and if it's stupid, please let me know. I would be very grateful.

enter image description here

Godot version 3.4
in Engine by (17 points)
edited by

1 Answer

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Best answer

Use "Staticbody2D"
look left (image)= Node name "Staticbody " "!" add "CollisionShape2D"

by (656 points)
selected by

I did put static body to the 2d pixel png, but what i'm aiming for is like perfect-pixel collision.

enter image description here

I might as well edit this question to understand the context.

Add "CollisionShape2D" to "Staticbody2d".
"CollisionShape2D" will be the child of "Staticbody2d"

It works! Tysm :,DDDD

You are welcome

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