+1 vote

For example, if on desktop, the player use the keyboard, and if on mobile, the player use multitouch to press more than one Control Button at the same time, and the buttons' text is what key he is pressing.

Godot version 3.4.2
in Engine by (64 points)

1 Answer

0 votes

It might not be possible using buttons, I would test it with one-click-deploy. However, the InputEventScreenTouch does support multitouch. Maybe using areas with input functions can do the trick if buttons don't work. Feel free to ask me more in the comments :)

by (60 points)
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