In the game I'm developing, I'm instancing a tilemap repeatedly, to make an endless runner. Each tilemap has their own Area2D node, which when spawned in, should instance a random obstacle. The issue here, is that the obstacles instance at the first Area2D that was spawned, when the game was started. is there any way to get them to spawn at their own Area2D? I'm still pretty new to this, and I'm not seeing the issue.