0 votes

Before I installed VS 2022 a couple of days ago, I was fine how it all worked with VS 2019: all C# scripts were opened in one window after I clicked on one of these files. Now, when I open a project in Godot, dozens of sole windows are being opened—only the GDScript files. When I open a C# script in VS from the file explorer, it does not even recognize Godot classes. I enabled Use External Editor and put in the path C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/devenv.exe at Exec Path, both at Editor → Editor Settings → General → Text Editor → External and I chose Visual Studio as External Editor at Editor → Editor Settings → General → Mono → Editor. What can I do so that it works as earlier?

Godot version 3.4.2 (mono)
in Engine by (381 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.