0 votes

why an i getting "Too few arguments for "keyboardonly()" call. Expected at least 1."
i have a coustom function(keyboardonly) when i try to use it it gives me an error

func _physics_process(delta: float) -> void:
    # Vars
    var velocity := Vector2()

    if Control_mode == 2:

# Controlles
func _mouse_only():
    if (Input.is_action_pressed("Left_Click")):

func _keyboard_only(delta):
    var add_velocity = Vector2.ZERO
    var rotation_dir = 0
Godot version 3.4.2
in Engine by (25 points)

1 Answer

+1 vote
Best answer

You have specified an argument for your function called delta. If you want to pass delta into the function you will need to do so like this


also just an fyi but its best practice not to use a _ at the start of a custom function. This normally indicates a godot built in function.

by (3,029 points)
selected by

thanks! it works

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