0 votes

I'm trying to use SpatialSamplePlayer in 3D scene. I imported the sounds(with compress and disable) and copy/paste to wav files in the project. Always giving an error. Sound length is 0. I can play sound in my computer but Godot can not. (Sorry about my bad English)

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in Engine by (38 points)

Are your sounds 16-bit WAVE PCM files sampled at 44100 Hz? (every detail counts) Godot 2.x is a bit picky on audio formats: https://godotengine.org/qa/12172/sound-fx-are-showing-as-empty-in-godot-project

I was using 32 bit files, 16 bit is working. It's still writing error but sound is working. Thank you.

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