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Asked By | alpasp | |
Old Version | Published before Godot 3 was released. |
I’m trying to use SpatialSamplePlayer in 3D scene. I imported the sounds(with compress and disable) and copy/paste to wav files in the project. Always giving an error. Sound length is 0. I can play sound in my computer but Godot can not. (Sorry about my bad English)
Are your sounds 16-bit WAVE PCM files sampled at 44100 Hz? (every detail counts) Godot 2.x is a bit picky on audio formats: Sound FX are showing as empty in Godot Project - Archive - Godot Forum
Zylann | 2017-02-13 19:20
I was using 32 bit files, 16 bit is working. It’s still writing error but sound is working. Thank you.
alpasp | 2017-02-14 08:38