How to apply texture?

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:bust_in_silhouette: Asked By sketxz
:warning: Old Version Published before Godot 3 was released.

My textures are showing up as basic colors with no detail. I’m using a fixed material with an imported texture.

texture screenshot

Looks like there is a problem with the UVs of your mesh. Did you set the material properly? Does it works on the TestCube?

Zylann | 2016-03-12 01:15

Thanks, that was it. I had to change it on Blender.

sketxz | 2016-03-12 07:39

Apparently there’s also an option to use the UV Xform and adjust it on the engine.

sketxz | 2016-03-12 08:37

also for a repeating texture as grass don’t forget to turn on Image texture-Flags-Repeat …Filter keep check otherwise it will be the texture pixelated :slight_smile:

Bishop | 2016-03-12 18:49

:bust_in_silhouette: Reply From: Elf_Ears

Maybe you need to turn off the image filter for that resource???
(image filter essentially blurs an image file)
Or maybe the texture is scaled somehow???

(sorry for the unclear answers, I’m not the best with godot’s 3d bit)