object goes back to its position when tweening position with angular velocity godot

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tween.interpolate_property(self,“position”,position,destination,1,Tween.TRANS_LINEAR,Tween.EASE_IN_OUT)
tween.interpolate_property(self,“angular_velocity”,null,1,1,Tween.TRANS_LINEAR,Tween.EASE_IN_OUT)
tween.start()