my layout
platform2a (a Node 2D)
player (Kinmatic2d [with a sprite and collisionshape2d]
button (which is named button) [with a sprite]
platform2b [solid Tile map] and platform2c [Solid Tile map] [with a script ]
func physicsprocess(delta):
self.hide()
to hide platform2c
what i am trying to do is
when the player walks into the button
platform2c is now set to self.show() [so it can been seen and walked across]