0 votes

I have two sprites and I want to detect that is one of them is clicked (setting Material to outline sprite). If a user is miss clicked out or clicked on another sprite the Material sets null for other sprites.

My vision is to create Area2D with nested two Area2D. But when I clicked on nested sprite a _InputEvent called randomly. I assumed that the first call for GlobalArea and next calls for nested Area2Ds.

Structure
Output

And a script for each Area2D:

using Godot;
using System;

public class Area : Godot.Area2D
{

    public override void _InputEvent(Godot.Object viewport, InputEvent @event, int shapeIdx) {
        if(@event.IsPressed()) {
            GD.Print("Clicled " + Name);
        }
    }
}

Thanks!

Godot version v3.4.stable.mono.official [206ba70f4]
in Engine by (15 points)

1 Answer

0 votes
Best answer

Hey, I don't think there is any order of overlapping areas taking Input, they propably do it simultanously and print order is just float inaccuracy. If You want to have order use Control nodes (texture rect is basically the same as sprite). Their GUIInput method along with mousefilter can set up elastic hierarchy of input consumption

by (7,925 points)
selected by

Yes, the Control with TextureRect works as it should. Thank you!

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