Using Godot 3.4 (stable).
I have two
Area2D nodes. Only one has a script (A) to detect the other
Area2D (B), both have
CollisionShape2D. Everything has a scale of (1, 1)
When "A" visual overlaps "B", no
area_entered signal is emitted.
The signal is well emitted when A is way more overlaping B than it should.
get_overlaping_areas method has the same behaviour when I debugged within a
Is there something I am missing or I didn't find in the documentation ?