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I have two scenes: one is a animated sprite torch with an attached light2D and the other is a tileset with occluders on every tile. The torch has shadows on and its shadow item cull mask set to 2. The tileset has its light mask set to 2 as well. The torch and tileset do not create shadows. If both masks are set to 1, it works. Does anyone know why they won’t make shadows?

Godot version 3.4
in Engine by (12 points)

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