Hi, I am thinking of writing a rhythm game in Godot, and I want it to be possible to get the times of the user's inputs at high accuracy, more than frame-interval resolution.
The best possible case for my specific use case I think would be if Godot already has a high input polling frequency and will handle inputs immediately after they are received. All I would have to do to get timing information is have an input handler that gets the music playback position and uses that time.
Another usable case would be for Godot to provide timing information to input handlers, but I don't think it does this, as far as I can see from the docs.
Maybe Godot provides this functionality some other way?