Project doesn't work

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:bust_in_silhouette: Asked By Souvlaki42

Hello I’m trying to make a roguelike RPG dungeon crawler for an itch.io game jam and I can’t figure out why the enemy AI with navigation 2d and the wall collision don’t want to work properly. So, please check out it and help me as much as you can to fix the problems.
Also if you can’t open my project’s files for any reason send a comment below.

my project

:bust_in_silhouette: Reply From: spaceyjase

From a quick glance:

  • There are no collisions in your tilemap.
  • The enemy is told to chase but at that point, there’s no path (it’s empty).

Fix the tilemaps first: Using TileMaps — Godot Engine (stable) documentation in English

The second issue could likely be resolve by calling chase and move functions (perhaps in _process?) to do something.

I think I did what you said but it not working yet.
Any other ideas?

my project v2

Souvlaki42 | 2021-12-15 16:44