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What's the best way to have different values when working in a project or override them per user. For example, a person might be testing a certain gameplay mechanic with the default values for speed or jumping, and another one might be testing different values for testing the limits or edge cases.

A script may declare an exported variable and then it may be overridden in the editor to with a different value. Is there a way to do something like this, but on a user or computer basis to keep a different set of values depending on the work being done?

What would be the most efficient way to keep different sets of values per user? An efficient way to declare different values and to read them and override the default ones

Godot version 3.4
in Engine by (28 points)

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