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Hi. Has anyone successfully imported character animations via gltf and got them to work with AnimationTree in Godot 4?
My gltf import seems to be working OK. I'm able to instance the gltf (incl. skeleton, mesh, animationplayer) and save it as a scene. The AnimationPlayer has all the anims I exported and they're working fine. But when I create an AnimationTree and assign it to that animation player, the animation tree somehow destroys the skeleton. It's all crooked with disjointed bones. Anyone seen this?

Godot version 4.0 pre-alfa
in Engine by (506 points)

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